Colleen Boof, Catherine Cardwell, and Kelly Broughton gave this presentation on BGSU's assessment plan. They distributed a document showing their success measures and priorities pulled from their complete assessment plan . The remainder of the session was a group discussion on how others are assessing their library and services.
Olga Hart, Ted Baldwin, Debbie Tenofsky, Stephena Harmony, and Heather Maloney from the University of Cincinnati shared their experience developing an online game [PowerPoint slides] during the Instruction Interest Group breakout session. I was very interested to see how far they had gotten in the development of their game. I had dinner with Olga and some other Ohio librarians at LOEX in May. Olga had described their library faculty learning community focused on using games as pedagogy during dinner.
The UC team has spent over 200 hours developing their game. Unfortunately we were not able to see a live demo during the session. However, they did show us some screen captures (see the PowerPoint slides). Their game is focused on teaching plagiarism. It is remnicent of the Sims, but requires the students to make choices to move the game forward.
The tools they used to create the game include: Flash for the framework, Poser for animation, and Mimic for audio synch. They recommended that game development requires a lot of time, project management, and resources. Additional best practices and lessons learned can be found in their slides.
Their session handout (not included in the PowerPoint slides) includes the following "sources of inspiration":
- Bruin Success with Less Stress (UCLA)
- The Plagiarism Court: You be the Judge (Fairfield University)
- TILT (University of Texas)
- You Quote it, You Note It! (Acadia University)
- Learning by doing: a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other education experiences by Clark Aldrich.
- The study of games by Elliot Avedon and Brian Sutton-Smith.
- The art of game characters by Leo Hartas.
- Rules of play: game design fundamentals by Kate Salen and Eric Zimmerman.
- Squire, K. & Steinkueler, C. (April 15, 2005). Meet the gamers: they research, teach, learn, and collaborage. So far without libraries. Library Journal.
Mixing it Up: Using a Blend of Projects to Create a College Transition Program was presented by Mary Lee Jensen, Barbara Schloman and Ken Burhanna from Kent State. Ken talked about Informed Transitions. This is the outreach program that Kent State Libraries has to high schools throughout northeast Ohio. Teachers bring their students into the library to work on class assignments. They general are there for four hours. Mary Lee talked about their Transitioning to College. This is a web site with streaming videos, worksheets, and handouts that can help students prepare for college level research. The content is from the student's perspective. Finally, Barbara talked about Trails (Tool for Real-Time Assessment for Information Literacy Skills). Trails was developed primarily for K-12 information literacy assessment, but it could also be used in an higher ed environment. Barbara suggested that it might be used for assessment of first year students entering college. She also suggested that it should be something brought to the attention of pre-service teachers in education programs. Trails is free and standards based using the 9th grade Ohio Academic Content Statndards and AASL's Information Power.